Created using Unreal Engine 4 and Photoshop for some of the textures. My goal during this project was to get more familiar with placing more 3D objects and focusing on an interior. I also wanted to personalize this room to make it feel like my own, so I added props that made me feel connected. During this process, I learned a lot about UV mapping and lighting, as well as texturing models. I would like to give credit to Unreal Engine for providing me with the Interior Toolkit, and TurboSquid.com for the rest of the models that I used.

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